Years
2021–2025
Role
Senior Product Designer
Scope
Research, IA, UX/UI, Design system, Mentoring

CONTEXT
A nuclear power plant takes close to two decades to build. Every physical act on that site, pouring a slab, accepting a batch of rebar, closing out a month of contractor work, is one record in a plan that runs to six figures.
Multi-D is the system that holds it. Five products, five product teams of thirty to fifty people, and more than a thousand users across every active construction site Rosatom runs worldwide.
CHALLENGE
I could not design any of it until I understood the work.
Not the software, the work. What a scheduling methodologist actually does on a Tuesday. Why a site engineer trusts one number and argues with another. What happens between a contractor reporting progress and that progress becoming a fact someone will pay for.
None of this is written down anywhere you can read it.

HOW I LEARNED IT
WHAT I FOUND
The work tree
Every record is a real thing happening on a site: a pour, a delivery, an acceptance. There can be more than a hundred thousand of them at once, nested five levels deep. The tree is the spine of the product, and everything else is a way of looking at it.

The Gantt view
The same data as time. Dependencies, durations, and the question every planner is actually asking: if this slips, what else does.

The calendar grid
Excel, honoured. Keyboard navigation, range selection, filling down a column. Every departure from spreadsheet behaviour had to earn itself, because each one costs a planner seconds, thousands of times a day.

The detail card
One work item, everything that matters about it in one place. The dashboard for a single record, for the moment someone stops scanning and starts deciding.

THE SMALL THINGS
THE SECOND LIFE OF THIS WORK
The planning core needed components that existed nowhere else: dense editable tables, timeline elements, tree nodes. Rather than draw them for one product, I built a universal component base on top of Ant Design for all five Multi-D products.
I rolled it out gradually rather than by decree. Teams took it because it was faster than building their own, which is the only kind of adoption that survives the person who started it.
Alongside it I mentored the junior designers and ran a design workshop every Friday.

OUTCOMES
1000+
Users worldwide
100000
Records in a plan
5
Products on one design system